﻿using HMEngine.HMComponents;
using Microsoft.Xna.Framework;

namespace HMEngine.HMInputs {
    public sealed class HMInputManager : GameComponent {
        internal HMInputManager(Game game) : base(game) { }

        public static void AddDevice(string name, HMInputDevice device) { HMComponentManager.AddComponent(name, device); }
    }
}